Interception in Virtual Reality
|Collaborators||Tetsuri Inoue (Kanagawa Institute of Technology)
Madoka Takahashi (Free)
Kazunobu Fukuhara (Tokyo Metropolitan University)
|Grants||JSPS KAKENHI 23700715
Mizuno Sports Promotion Foundation, 2007
MEXT Academic Frontier Project 14, 2005
|Keywords||Interception, Catching Motion, Spatio-Temporal Coincidence, 3D Image, Binocular Disparity, Depth Cue, Presence, Subjective Impression, Virtual Reality, CAVE|
|Outline||Interception is a demanding act in which one hit or capture a moving object with their hand, tool, and others. We investigate the ball-catching behavior in virtual environment to reveal functionally coupled processing of visual input and motor output. Applications of virtual reality for skill training is also our concern.|
|Publications||Ida H, Takahashi M, Ogata T, Fukuhara K, Ishii M, Inoue T (2014): Effect of stereoscopic display on one-handed catching performance in a virtual environment. Japanese Journal of Sport Psychology, 41(1), 5-18.
Ida H, Fukuhara K, Takahashi M, Ishii M, Inoue T (2009): Discrimination of stroked tennis ball in a stereoscopic immersive virtual environment. In Alam F, Smith LV, Subic A, Fuss FK, and Ujihashi S (Eds.), The Impact of Technology on Sport III (pp. 359-363). Melbourne: RMIT University.