Interception in Virtual Reality
Launch | April 2006- |
---|---|
Collaborators | Tetsuri Inoue (Kanagawa Institute of Technology) Madoka Takahashi (Free) Kazunobu Fukuhara (Tokyo Metropolitan University) |
Grants | JSPS KAKENHI 23700715 Mizuno Sports Promotion Foundation, 2007 MEXT Academic Frontier Project 14, 2005 |
Keywords | Interception, Catching Motion, Spatio-Temporal Coincidence, 3D Image, Binocular Disparity, Depth Cue, Presence, Subjective Impression, Virtual Reality, CAVE |
Outline | Interception is a demanding act in which one hit or capture a moving object with their hand, tool, and others. We investigate the ball-catching behavior in virtual environment to reveal functionally coupled processing of visual input and motor output. Applications of virtual reality for skill training is also our concern. |
Publications | Ida H, Takahashi M, Ogata T, Fukuhara K, Ishii M, Inoue T (2014): Effect of stereoscopic display on one-handed catching performance in a virtual environment. Japanese Journal of Sport Psychology, 41(1), 5-18. Ida H, Fukuhara K, Takahashi M, Ishii M, Inoue T (2009): Discrimination of stroked tennis ball in a stereoscopic immersive virtual environment. In Alam F, Smith LV, Subic A, Fuss FK, and Ujihashi S (Eds.), The Impact of Technology on Sport III (pp. 359-363). Melbourne: RMIT University. |